Project I.G.I.: I'm Going In – Mission-1 (Trainyard)



Project I.G.I.: I'm Going In – Mission-1 (Trainyard)

Project IGI 1st mission mission gameplay – not a speed speedrun! (playing first mission after 13 years)

Project IGI.: I’m Going In (released in Europe as simply Project I.G.I.) is a tactical first-person shooter developed by Innerloop Studios and released on December 15, 2000 by Eidos Interactive. It is one of the first computer games to feature realistic weaponry and tactical combat situations. Upon release the game garnered mixed reviews due to a number of shortcomings, such as poorly programmed A.I., lack of a mid-game save option, and the lack of multiplayer features. However it was praised for its superb sound design and graphics, thanks in part to its use of a proprietary game engine that was previously used in Innerloop’s Joint Strike Fighter

Tag: iggame, IGI, Project, Stealth, Shooter, Sneak

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29 thoughts on “Project I.G.I.: I'm Going In – Mission-1 (Trainyard)

  1. Wow, it is fun and classic as always god I miss those days! As a girl, I was always obsessed with boyish games and IGI was my particular fav. It still brings back those sweet and cherishing memories.

  2. What amazed me was if you level the mission area there won't be a message like "return to mission area immediately" And then mission abort message like in part 2(covert strike). Land will just go on and on like I'm playing Minecraft. I don't know if there is a game boundary cause I remember walking for a straight 30 minutes and nothing happened. Does the game world keep on generating?

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